City: Vlo̠t Smi̽f Hadfow

Vlo̠t Smi̽f Hadfow

Vlo̠t Smi̽f Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceFle̜költyo Moot
RegionVithíhcoi Holt
Founded1247
Community LeaderLord Peratine
Area50 km2 (20 mi2)
Average Yearly Temp18°C (64°F)
Average Elevation4028 m (13215 ft)
Average Yearly Precipitation213 cm/y (83 in/y)
Population11988
Population Density239 people per km2 (599 people per mi2)
Town AuraTransmutation
Naming
Native nameVlo̠t Smi̽f Hadfow
Pronunciation/vlo̠t/ /smi̽f/
Direct Translation[fresh; crisp] [adult]
Translation[Not Yet Translated]

Vlo̠t Smi̽f Hadfow (/vlo̠t/ /smi̽f/ [fresh; crisp] [adult]) is a temperate City located in the Fle̜költyo Moot of the Rosid.

The name Vlo̠t Smi̽f Hadfow is derived from the Goblin language, as Vlo̠t Smi̽f Hadfow was founded by Pyrodalia, who was culturaly Wood Elf.

Climate

Vlo̠t Smi̽f Hadfow has a yearly average temperature of 18°C (64°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a cold 8°C (46°F). Vlo̠t Smi̽f Hadfow receives an average of 213 cm/y (83 in/y) of precipitation, most of which comes in the form of rain during the fall. Vlo̠t Smi̽f Hadfow covers an area of nearly 50 km2 (20 mi2), and an average elevation of 4028 m (13215 ft) above sea level.

Overview

Vlo̠t Smi̽f Hadfow was founded durring the early 13th century in spring of the year 1247, by Pyrodalia. The establishment of Vlo̠t Smi̽f Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Vlo̠t Smi̽f Hadfow's construction back out of the project. Pyrodalia pushed on reguardles, and Vlo̠t Smi̽f Hadfow was finished, but starts off as a terible place to live.

Vlo̠t Smi̽f Hadfow was built using the conventions of Wood Elf durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Vlo̠t Smi̽f Hadfow is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Vlo̠t Smi̽f Hadfow is buildings folow an organic layout of restrictive paverstone streets whihch gives the city a shape simmilar to a tree, if one views its streets from above. The city posesses a fortified albit thin wall of querried stone. This wall posesses most of the features of a castle wall, though it is constructed from cheeper inferior stone. It would pose a minor chalange for an attacking army, though it's clear the wall's true purpose is to crush the hopes of bandits and marauders. The failry decent fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

The city shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Vlo̠t Smi̽f Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Vlo̠t Smi̽f Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vlo̠t Smi̽f Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vlo̠t Smi̽f Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vlo̠t Smi̽f Hadfow's parks.

Vlo̠t Smi̽f Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vlo̠t Smi̽f Hadfow.

Vlo̠t Smi̽f Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vlo̠t Smi̽f Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vlo̠t Smi̽f Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vlo̠t Smi̽f Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vlo̠t Smi̽f Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vlo̠t Smi̽f Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vlo̠t Smi̽f Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vlo̠t Smi̽f Hadfow's public wards, blessings, and other arcane systems.

Vlo̠t Smi̽f Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Vlo̠t Smi̽f Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Vlo̠t Smi̽f Hadfow's grid is powered by a boiler and turbine based power plant.

Vlo̠t Smi̽f Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Vlo̠t Smi̽f Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Vlo̠t Smi̽f Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vlo̠t Smi̽f Hadfow's natural decorations nor waterways.

Vlo̠t Smi̽f Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vlo̠t Smi̽f Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vlo̠t Smi̽f Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Vlo̠t Smi̽f Hadfow's town hall was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

In Vlo̠t Smi̽f Hadfow snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Blood Hawk near Vlo̠t Smi̽f Hadfow are known to be quite timid.

Vlo̠t Smi̽f Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves drinking to channel Abjuration energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 24
  • Farmers: 34
  • Farm Laborer: 57
  • Hunters: 49
  • Milk Maids: 33
  • Ranchers: 15
  • Ranch Hands: 30
  • Shepherds: 29
    • Farmland: 48431 m2
    • Cattle and Similar Creatures: 2997
    • Poultry: 35964
    • Swine: 2397
    • Sheep: 119
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1198

Craftsmen

  • Arms and Toolmakers: 24
  • Blacksmiths: 27
  • Bookbinders: 15
  • Buckle-makers: 16
  • Cabinetmakers: 27
  • Candlemakers: 42
  • Carpenters: 36
  • Clothmakers: 33
  • Coach and Harness Makers: 13
  • Coopers: 28
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 11
  • Cutlers: 10
  • Fabricworkers: 27
  • Farrier: 72
  • Furriers: 7
  • Glassworkers: 39
  • Gunsmiths: 25
  • Harness-Makers: 11
  • Hatters: 24
  • Hosiery Workers: 8
  • Jewelers: 13
  • Leatherwrights: 28
  • Locksmiths: 12
  • Matchstick makers: 18
  • Musical Instrument Makers: 17
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 17
  • Plasterers: 15
  • Pursemakers: 20
  • Roofers: 13
  • Ropemakers: 11
  • Rugmakers: 10
  • Saddlers: 20
  • Scabbardmakers: 24
  • Scalemakers: 12
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 11
  • Shoemakers: 11
  • Soap and Tallow Workers: 40
  • Tailors: 64
  • Tanners: 15
  • Upholsterers: 17
  • Watchmakers: 16
  • Weavers: 38
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 15
  • Booksellers: 17
  • Butchers: 31
  • Chandlers: 30
  • Chicken Butchers: 33
  • Entrepreneurs: 11
  • Fine Clothiers: 31
  • Fishmongers: 31
  • Florists: 7
  • Potion Sellers: 19
  • Resellers: 44
  • Spice Merchants: 15
  • Wine-sellers: 22
  • Wheelwright: 18
  • Woodsellers: 11

Service workers

  • Bakers: 63
  • Barbers: 55
  • Coachmen: 16
  • Cooks: 46
  • Doctors: 28
  • Gamekeepers: 18
  • Grooms: 10
  • Hairdressers: 39
  • Healers: 31
  • Housekeepers: 31
  • Housemaids: 79
  • House Stewards: 39
  • Inns: 11
  • Laundry maids: 23
  • Maidservants: 44
  • Nursery Maids: 21
  • Pastrycooks: 44
  • Restaurateur: 46
  • Tavern Keepers: 47

Specialized Laborer

  • Ashworkers: 16
  • Bleachers: 10
  • Chemical Workers: 7
  • Coal Heavers: 23
  • In-Town Couriers: 27
  • Long Haul Couriers: 26
  • Dockyard Workers: 23
  • Gas Workers: 5
  • Hay Merchants: 9
  • Leech Collectors: 32
  • Millers: 29
  • Miners: 26
  • Oilmen and Polishers: 19
  • Postmen: 27
  • Pure Finder: 15
  • Skinners: 37
  • Sugar Refiners: 6
  • Tosher: 17
  • Warehousemen: 39
  • Watercarriers: 25
  • Watermen, Bargemen, etc.: 39

Skilled Laborers

  • Accountants: 15
  • Alchemist: 17
  • Clerk: 26
  • Dentists: 11
  • Educators: 35
  • Engineers: 17
  • Gardeners: 12
  • Mages: 9
  • Plumbers: 12
  • Pharmacist: 14
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 17
  • Civil Clerks: 27
  • Civic Iudex: 13
  • Consultants: 7
  • Exorcist: 28
  • Fixers: 13
  • Kami Clerk: 23
  • Landlords: 21
  • Lawyers: 15
  • Legend Keepers: 20
  • Militia Officers: 99
  • Monks, Monastic: 34
  • Monks, Civic: 36
  • Historian, Oral: 27
  • Historian, Textual: 13
  • Policemen, Sheriffs, etc.: 25
  • Priests: 42
  • Rangers: 16
  • Rat Catchers: 18
  • Scholars: 19
  • Spiritualist: 21
  • Slayers: 6
  • Storytellers: 48
  • Military Officers: 39

Cottage Industries

  • Brewers: 37
  • Comfort Services: 44
  • Enchanters: 13
  • Herbalists: 12
  • Jaminators: 39
  • Needleworkers: 39
  • Potters: 19
  • Preserve Makers: 35
  • Quilters: 17
  • Seamsters: 63
  • Spinners: 35
  • Tinker: 13
  • Weaver: 32

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 18
  • Costumers: 7
  • Dancers: 15
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 13
  • Inlayers: 11
  • Musicians: 35
  • Painters, Art: 6
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 38
  • Writers: 39

Produce Industries

  • Butter Churners: 39
  • Canners: 37
  • Cheesmakers: 41
  • Ice Merchants: 5
  • Millers: 24
  • Picklers: 20
  • Smokers: 15
  • Stockmakers: 13
  • Tobacconists: 18
  • Tallowmakers: 26

4432 of Vlo̠t Smi̽f Hadfow's population work within a Foundational Occupation.

7197 of Vlo̠t Smi̽f Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 359 (3%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

The center of Vlo̠t Smi̽f Hadfow's town square was built around an ancient standing stone.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Vlo̠t Smi̽f Hadfow's local festivals commemorates this miracle.

History